AI Insights · Timothy · October 2021
Top 5 Character Collection Games on Android in Oceania Q3 2021
See how the top character collection games performed on Android in Oceania during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, character collection games on the Android platform in Oceania showcased varied performance metrics. Here’s a closer look at the top five games, based on data from Sensor Tower.
Pokémon UNITE, developed by The Pokémon Company, had a notable debut in late September. Weekly downloads started at around 107K and then dropped to approximately 39K. Weekly revenue saw a significant increase from $15.4K to $29.9K within the first two weeks. Active users grew from roughly 104K to 128K, indicating strong initial engagement.
Evony: The King's Return by TG Inc. demonstrated a consistent revenue stream. Weekly revenue ranged from $41.7K at the end of June to a peak of $49.8K at the end of August. Downloads fluctuated, peaking at around 13K in mid-July and then gradually declining to about 6.8K by the end of September. Active users saw a peak at around 28K in early August, declining to approximately 20.5K by the end of the quarter.
1945 Air Force: Airplane games, published by 1SOFT, had a stable performance with weekly revenue mostly between $2.8K and $3.7K. Downloads peaked at around 9.8K in mid-July, but then tapered off to about 4K by the end of September. Active users reached a high of nearly 30K in mid-July, decreasing to approximately 19.7K by the end of the quarter.
Subway Surfers from SYBO Games, continued to maintain its popularity with weekly downloads consistently around 5.5K to 8K. Revenue was relatively modest, peaking at $1.5K in early August. Active users remained stable, starting at around 105K at the end of June and slightly decreasing to approximately 92.5K by the end of September.
Toca Boca World by Toca Boca showed strong revenue growth, starting at $15.2K in late June and reaching around $26.4K by the end of August. Downloads remained steady between 5.1K and 7.3K, with a slight increase towards the end of the quarter. Active users also showed stability, starting at around 62.6K and ending the quarter at approximately 65.5K.
For more detailed insights and trends, visit Sensor Tower.